![]() Unholy Blight: Damages and sickens good creatures.Magic Circle against Good: As protection spells, but 10-ft.Desecrate M: Fills area with negative energy, making undead stronger.Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.Iron Body: Your body becomes living iron.Stoneskin M: Ignore 10 points of damage per attack.Wall of Stone: Creates a stone wall that can be shaped.Spike Stones: Creatures in area take 1d8 damage, may be lowed.Stone Shape: Sculpts stone into any shape.Soften Earth and Stone: Turns stone to clay or dirt to sand or mud.Magic Stone: Three stones become +1 projectiles, 1d6 +1 damage.This granted power is a supernatural ability. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. Rebuke, command, or bolster earth creatures as an evil cleric rebukes undead. Turn or destroy air creatures as a good cleric turns undead. Earthquake: Intense tremor shakes 80-ft.-radius.Disintegrate: Makes one creature or object vanish.Harm: Deals 10 points/level damage to target.Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to any creatures.Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20).Contagion: Infects subject with chosen disease.Inflict Light Wounds: Touch attack, 1d8 damage +1/level (max +5).You must declare the smite before making the attack. You gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level (if you hit). Wail of the Banshee: Kills one creature/level.Create Greater Undead M: Create shadows, wraiths, spectres, or devourers.Destruction F: Kills subject and destroys remains.Create Undead M: Create ghouls, ghasts, mummies, or mohrgs.Slay Living: Touch attack kills subject.Death Ward: Grants immunity to death spells and negative energy effects.Animate Dead M: Creates undead skeletons and zombies.Death Knell: Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level.Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.If the total at least equals the creature’s current hit points, it dies (no save). When you touch, roll 1d6 per cleric level you possess. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). Your death touch is a supernatural ability that produces a death effect. ![]() Summon Monster IX*: Calls extraplanar creature to fight for you.Cloak of Chaos F: +4 to AC, +4 resistance, SR 25 against lawful spells.Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.Animate Objects: Objects attack your foes.Dispel Law: +4 bonus against attacks by lawful creatures.Chaos Hammer: Damages and staggers lawful creatures.Magic Circle against Law: As protection spells, but 10-ft.Shatter: Sonic vibration damages objects or crystalline creatures.Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.You cast chaos spells at +1 caster level. Shapechange F: Transforms you into any creature, and change forms once per round.Summon Nature’s Ally VIII*: Calls creature to fight.Animal Shapes: One ally/level polymorphs into chosen animal.Commune with Nature: Learn about terrain for 1 mile/level.Summon Nature’s Ally IV*: Calls creature to fight.Dominate Animal: Subject animal obeys silent mental commands.Hold Animal: Paralyzes one animal for 1 round/level.Calm Animals: Calms (2d4 + level) HD of animals. ![]() ![]() You can use speak with animals once per day as a spell-like ability.Īdd Knowledge (nature) to your list of cleric class skills. Elemental Swarm*: Summons multiple elementals.Whirlwind: Cyclone deals damage and can pick up creatures.Control Weather: Changes weather in local area.Chain Lightning: 1d6/level damage 1 secondary bolt/level each deals half damage.Control Winds: Change wind direction and speed.Air Walk: Subject treads on air as if solid (climb at 45-degree angle).Gaseous Form: Subject becomes insubstantial and can fly slowly.Wind Wall: Deflects arrows, smaller creatures, and gases. ![]() Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Turn or destroy earth creatures as a good cleric turns undead. ![]()
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